Blizzard Seeks Patent For 'Play Of The Game' System In 'Overwatch'
Anything that gets popular enough on the internet eventually becomes a meme. Play of the Game incorporates special moments of all kinds at the end of a match, sorting them into categories: High Score, Lifesaver, Shutdown and Sharpshooter. Jeff Kaplan, the game's director and most visible spokesman, told Waypoint that his team continues to iterate on the Play of the Game feature.
Other than that PR snafu, patenting core gameplay mechanics is generally a good idea for publishers looking to protect their assets. The player (playing Tracer) and their allies are indicated in blue, while the opposing team is in red. My only surprise is that people expect this to ACTUALLY show cool plays all the time.
There are many things that outrule High Scores, normal kills are worth more than ultimate kills, headshots kills are worth more than normal kills, than there's solo kills and environmental kills that have even more impact than that. Update: This article has been updated to reflect that Blizzard intends to protect its replay system, but hasn't yet received the patent for it.
But I can totally see a different opinion: if I'm really into Overwatch and want to play competitively, then I'm going to be gunning for that POTG, trying to get it as a de facto MVP award for the game. So good, in fact, that Blizzard is applying for a patent covering the POTG system.
After a game runs its course and all of the notable events have been timestamped, the server "scores the events according to a plurality of criteria responding to a plurality of play of the game categories." In other words, a server runs each play through a list of play of the game categories, and the one that ticks the most boxes, gets the spotlight.
Well - per the outline of the patent document - Blizzard has patented the system behind the feature, which apparently works with the game's timestapping technology (which timestamps notable events during a match). As spotted by Unikrn , Blizzard has received the patent earlier this month , which covers the systems that define, record, and share the hero shooter's end-of-game clips.
High Score: Features large killstreaks or multikills. The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. The patent document includes details about how these moments are captured, which starts by placing timestamps around notable events in the match.
Blizzard filed a patent application with the U.S. Patent and Trademark Office (USPTO) regarding the POTG system in December 2016; it was made public this month. So it was only a matter of time before one hero rose to the occasion, to make the most noble sacrifice in video game history to allow his team to clinch victory.
High Score - Skill streaks and multikills are one of the best tickets to land a spotlight in every match. It recycles a few of Overwatch's Play of the Game” intro animations, then shows you the best, most dominant Overwatch performances you've ever seen. I probably participate in a good number of kills given the nature of Zenyatta anyway, and even early and mid game I have checked and seen no medal at all for kills, but a silver at least for healing with a Lucio or Mercy on the team.
The player does so just Best Play Of The Game as an enemy , a character whose mech suit doubles as a powerful explosive, soars high into the sky. Blizzard is most likely looking to protect the work that it has put into the feature, specifically the type of data and scoring methods used by the Overwatch POTG.
The quick clip of the Play of the Game” was compiled by SecretVideoGameSecret You can check out the video below. Sharpshooter: Features difficult kills, determined by speed, accuracy, and other factors. More often than not, a Nano Boosted hero gets the play of the game over the Ana who used her Nano Boost and assisted all those kills, all the while keeping teammates alive.